Accounting for affective responses in video games

  • Authors:
  • Dave Jones

  • Affiliations:
  • Old Dominion University, Norfolk, VA, USA

  • Venue:
  • Proceedings of the 27th ACM international conference on Design of communication
  • Year:
  • 2009

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Abstract

Recent scholarship in games suggests that communications design can offer a more critical approach to understanding and developing meaningful player experiences. In this paper, I analyze such experiences by examining the usability of The Arcade Wire: Airport Security in relation to its rhetorical aims as a game. Synthesizing two models for games analysis, I can develop a new model to more fully account for affective responses in player experience. Furthermore, the model itself can be reconfigured to examine different gamespaces that configure different relationships among their structural and phenomenlogical elements.