CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User analysis in HCI—the historical lessons from individual differences research
International Journal of Human-Computer Studies
Specification and dialogue control of visual interaction through visual rewriting systems
ACM Transactions on Programming Languages and Systems (TOPLAS)
Usability Engineering
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
Meta-design: a manifesto for end-user development
Communications of the ACM - End-user development: tools that empower users to create their own software solutions
ACM Transactions on Computer-Human Interaction (TOCHI)
Human-centered design considered harmful
interactions - Ambient intelligence: exploring our living environment
A Meta-Design Approach to End-User Development
VLHCC '05 Proceedings of the 2005 IEEE Symposium on Visual Languages and Human-Centric Computing
Supporting co-evolution of users and systems by the recognition of interaction patterns
Proceedings of the Working Conference on Advanced Visual Interfaces
Supporting End Users to Be Co-designers of Their Tools
IS-EUD '09 Proceedings of the 2nd International Symposium on End-User Development
Accounting for affective responses in video games
Proceedings of the 27th ACM international conference on Design of communication
Personality-aware interfaces for learning applications
Proceedings of the 37th annual ACM SIGUCCS fall conference: communication and collaboration
Meta-design to face co-evolution and communication gaps between users and designers
UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
CBEADS©: a framework to support meta-design paradigm
UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
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Interactive systems supporting people activities, even those designed for a specific application domain, should be very flexible, i. e., they should be easily adaptable to specific needs of the user communities. They should even allow users to personalize the system to better fit with their evolving needs. This paper presents an original model of the interaction and co-evolution processes occurring between humans and interactive systems and discusses an approach to design systems that supports such processes. The approach is based on the "artisan's workshop" metaphor and foresees the participatory design of an interactive system as a network of workshops customized to different user communities and connected one another by communication paths. Such paths allow end users and members of the design team to trigger and actuate the co-evolution. The feasibility of the methodology is illustrated through a case study in the medical domain.