Anthropomorphism: from Eliza to Terminator 2
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Agents that reduce work and information overload
Communications of the ACM
Using a human face in an interface
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The media equation: how people treat computers, television, and new media like real people and places
My partner is a real dog: cooperation with social agents
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
The representation of agents: anthropomorphism, agency, and intelligence
Conference Companion on Human Factors in Computing Systems
Macintosh human interface guidelines
Macintosh human interface guidelines
All robots are not created equal: the design and perception of humanoid robot heads
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
International Journal of Human-Computer Studies - Special issue: Subtle expressivity for characters and robots
Accounting for affective responses in video games
Proceedings of the 27th ACM international conference on Design of communication
Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Gender affordances of conversational agents
Interacting with Computers
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For many years, the HCI community has harbored a vision of interacting with intelligent, embodied computer agents. However, the reality of this vision remains elusive. From an interaction design perspective, little is known about how to specifically design an embodied agent to support the task it will perform and the social interactions that will result. This paper presents design research that explores the relationship between the visual features of embodied agents and the tasks they perform, and the social attributions that result. Our results show a clear link between agent task and agent form and reveals that people often prefer agents who conform to gender stereotypes associated with tasks. Based on the results of this work, we provide a set of emerging design considerations to help guide interaction designers in creating the visual form of embodied agents.