User and task analysis for interface design
User and task analysis for interface design
Predicting the effects of in-car interfaces on driver behavior using a cognitive architecture
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On the road and on the Web?: comprehension of synthetic and human speech while driving
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gestural and audio metaphors as a means of control for mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Context-based design of mobile applications for museums: a survey of existing practices
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Watching the cars go round and round: designing for active spectating
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability evaluation for mobile device: a comparison of laboratory and field tests
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Towards a shared definition of user experience
CHI '08 Extended Abstracts on Human Factors in Computing Systems
The role of spatial contextual factors in mobile personalization at large sports events
Personal and Ubiquitous Computing
Data mining for web personalization
The adaptive web
Mobile personalization at large sports events user experience and mobile device personalization
UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
Editorial: Modelling user experience - An agenda for research and practice
Interacting with Computers
Evaluation of a personalized digital library based on cognitive styles: Adaptivity vs. adaptability
International Journal of Information Management: The Journal for Information Professionals
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There is a growing debate in the literature regarding the tradeoffs between lab and field evaluation of mobile devices. This paper presents a comparison of field-based and lab-based experiments to evaluate user experience of personalised mobile devices at large sports events. A lab experiment is recommended when the testing focus is on the user interface and application-oriented usability related issues. However, the results suggest that a field experiment is more suitable for investigating a wider range of factors affecting the overall acceptability of the designed mobile service. Such factors include the system function and effects of actual usage contexts aspects. Where open and relaxed communication is important (e.g., where participant groups are naturally reticent to communicate), this is more readily promoted by the use of a field study.