Moving out from the control room: ethnography in system design
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Sense and sensibility: evaluation and interactive art
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Transcendent experience in the use of computer-based media
Proceedings of the third Nordic conference on Human-computer interaction
A manifesto for the performative development of ubiquitous media
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Cultural commentators: Non-native interpretations as resources for polyphonic assessment
International Journal of Human-Computer Studies
Learning from interactive museum installations about interaction design for public settings
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
A study in play, pleasure and interaction design
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Flow on the net-detecting Web users' positive affects and their flow states
Computers in Human Behavior
Journal on Computing and Cultural Heritage (JOCCH)
Designing for performative interactions in public spaces
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Engaging spect-actors with multimodal digital puppetry
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Ethnography considered useful: situating criticality
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Send me bubbles: multimodal performance and social acceptability
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Performative interaction in public space
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Interactive kaleidoscope: audience participation study
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Building Urban Narratives: Collaborative Site-Seeing and Envisioning in the MR Tent
Computer Supported Cooperative Work
An unfinished drama: designing participation for the theatrical dance performance Parcival XX-XI
Proceedings of the Designing Interactive Systems Conference
Designing performative interactions in public spaces
Proceedings of the Designing Interactive Systems Conference
FizzyVis: designing for playful information browsing on a multitouch public display
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Playing it real: magic lens and static peephole interfaces for games in a public space
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Performative experience design
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Evaluating the effectiveness of audio-visual cues in immersive user interfaces
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Evaluating the experiential user experience of public display applications in the wild
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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We contribute with an extensive field study of a public interactive art installation that applies multimodal interface technologies. The installation is part of a Theater production on Galileo Galilei and includes: projected galaxies that are generated and move according to motion of visitors changing colour depending on their voices; projected stars that configure themselves around shadows of visitors. In the study we employ emotion scales (PANAS), qualitative analysis of questionnaire answers and video-recordings. PANAS rates indicate dominantly positive feelings, further described in the subjective verbalizations as gravitating around interest, ludic pleasure and transport. Through the video analysis, we identified three phases in the interaction with the artwork (circumspection, testing, play) and two pervasive features of these phases (experience sharing and imitation), which were also found in the verbalizations. Both video and verbalisations suggest that visitor's experience and ludic pleasure are rooted in the embodied, performative interaction with the installation, and is negotiated with the other visitors.