When second wave HCI meets third wave challenges
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
A study in play, pleasure and interaction design
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Bodily Explorations in Space: Social Experience of a Multimodal Art Installation
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Responsive environments: User experiences for ambient intelligence
Journal of Ambient Intelligence and Smart Environments
The immersive artistic experience and the exploitation of space
CAT'10 Proceedings of the 1st international conference on Ideas before their time: connecting the past and present in computer art
Designing for collective participation with media installations in public spaces
Proceedings of the 4th Media Architecture Biennale Conference: Participation
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Pervasive and ubiquitous technologies have taken digital interfaces out of the traditional realms of computing devices and into the built environment. Increasingly, a combination of architectural, artistic and technological concerns characterise the design of new engaging experiences for people in augmented public spaces. The design of immersive interfaces represents a new chapter in HCI, as they need to address the human body as an active input mechanism, while considering cognitive and psychological implications. This paper represents an initial step in the evaluation of audio-visual aesthetic elements for the design of cuing mechanisms for events about to happen in an immersive interface, and points to initial findings regarding the utilisation of visual and sound effects as design elements in responsive environments.