Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Proactive displays: Supporting awareness in fluid social environments
ACM Transactions on Computer-Human Interaction (TOCHI)
Staging Urban Interactions with Media Façades
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
4Photos: a collaborative photo sharing experience
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Proxemic interactions: the new ubicomp?
interactions
Elastic experiences: designing adaptive interaction for individuals and crowds in the public space
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Looking glass: a field study on noticing interactivity of a shop window
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The role of context in media architecture
Proceedings of the 2012 International Symposium on Pervasive Displays
Encouraging spectacle to create self-sustaining interactions at public displays
Proceedings of the 2012 International Symposium on Pervasive Displays
How to evaluate public displays
Proceedings of the 2012 International Symposium on Pervasive Displays
Evaluating the effectiveness of audio-visual cues in immersive user interfaces
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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One of the greatest challenges that designers and artists face when deploying interactive media displays in the urban space resides on finding the right level of audience participation. In many cases this includes the challenge of designing for sustained interaction over an 'ideal' time period. It has been acknowledged that questions concerning the meaning and purpose of public displays are expected to be addressed thoughtfully with respect to the surrounding environment, its architecture, social conventions, and the values and habits of its inhabitants and visitors. Consideration must be given to the role played by both the social context and cultural values shared by the community, since those may influence proxemic aspects [7] of the interaction and in consequence impact the designed collective experience. This paper analyses the effect of contextual constraints such as prominence and length of the exhibition on two interactive light installations. Both installations adopted media displays as a tacit element to sustain awareness of the collective experience promoted by the public space interventions. Following a nested action research approach we studied the installations in the field, which led us to formulate interaction goals and content strategies for designing the collective participation in interactive artworks. More specifically we link the identified parameters to the two extreme categories of performative and ubiquitous interaction and discuss their value for designing interactive, public media.