Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TxtBoard: from text-to-person to text-to-home
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Comedia: mobile group media for active spectatorship
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Eco-visualization: combining art and technology to reduce energy consumption
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Extending large-scale event participation with user-created mobile media on a public display
Proceedings of the 6th international conference on Mobile and ubiquitous multimedia
CHI '09 Extended Abstracts on Human Factors in Computing Systems
MobiSpray: mobile phone as virtual spray can for painting BIG anytime anywhere on anything
ACM SIGGRAPH 2009 Art Gallery
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Graffito: crowd-based performative interaction at festivals
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Red balloon, green balloon, sensors in the sky
Proceedings of the 13th international conference on Ubiquitous computing
Designing for collective participation with media installations in public spaces
Proceedings of the 4th Media Architecture Biennale Conference: Participation
Conveying interactivity at an interactive public information display
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Be green: implementing an interactive, cylindrical display in the real world
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Hi-index | 0.00 |
We present the first public trial of a novel mobile phone-public display application and discuss how key results from the trial can influence future designs of high visibility human-computer interactions. This paper describes how the design and deployment of the installation was engineered to utilise the single user's interaction, both to attract participants and onlookers as well as to sustain a continuous flow of new participants. We present a series of significant ethnographic observations relating to the public's interaction with the installation during its use then discuss how these features contributed to the success of the installation's original aims and how observations of unexpected behaviour offer insight into design strategies that can be employed to foster the role of participant as a crucial aspect of the overall spectacle.