The immersive artistic experience and the exploitation of space

  • Authors:
  • Bonnie Mitchell

  • Affiliations:
  • Digital Arts, School of Art, Bowling Green State University, Ohio

  • Venue:
  • CAT'10 Proceedings of the 1st international conference on Ideas before their time: connecting the past and present in computer art
  • Year:
  • 2010

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Abstract

Over the past fifty years, artists have explored the computer's potential to create both virtual and physical art forms that embrace the concept of space. Through the use of immersion, interaction, and manipulation of both virtual and physical space, computer artists have created powerful aesthetic environments that enable audiences to experience alternative realities. Immersive installations that respond the human body and online multi-user virtual environments such as Second Life satisfy the viewer's inherent desire to escape physical reality and become part of the art experience itself.