The Metaphysics of Virtual Reality
The Metaphysics of Virtual Reality
A head-mounted three dimensional display
AFIPS '68 (Fall, part I) Proceedings of the December 9-11, 1968, fall joint computer conference, part I
Evaluating the effectiveness of audio-visual cues in immersive user interfaces
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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Over the past fifty years, artists have explored the computer's potential to create both virtual and physical art forms that embrace the concept of space. Through the use of immersion, interaction, and manipulation of both virtual and physical space, computer artists have created powerful aesthetic environments that enable audiences to experience alternative realities. Immersive installations that respond the human body and online multi-user virtual environments such as Second Life satisfy the viewer's inherent desire to escape physical reality and become part of the art experience itself.