Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tap input as an embedded interaction method for mobile devices
Proceedings of the 1st international conference on Tangible and embedded interaction
Understanding, scoping and defining user experience: a survey approach
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bodily Explorations in Space: Social Experience of a Multimodal Art Installation
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Usable gestures for mobile interfaces: evaluating social acceptability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Would you do that?: understanding social acceptance of gestural interfaces
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Gesture and voice prototyping for early evaluations of social acceptability in multimodal interfaces
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
Hi-index | 0.00 |
The use of performance as the focus of interaction provides the opportunity for exploratory and individual experiences but can also put users in an uncomfortable position. This paper presents an initial user study of a mobile remote awareness application in which users can control their own fish in a virtual fish tank using multimodal input from an external sensing device, where the input styles are created and performed by participants in an open ended sensing model. The study was designed in order to better understand the issues of performance when audience members are both casual passersby and familiar others watching remotely. Additionally, this study investigated the creation of performances and the effects of props when used in different social settings. The study involved pairs of participants interacting with the system in both public and private locations over repeated sessions. The results of this study show how users created and interpreted performances as well as how their consideration of passersby influenced their experiences.