DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
There's Nowt So Queer As Folk!
BT Technology Journal
Research Challenges in Gesture: Open Issues and Unsolved Problems
Proceedings of the International Gesture Workshop on Gesture and Sign Language in Human-Computer Interaction
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Conversational interfaces to robots
Robotica
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tap input as an embedded interaction method for mobile devices
Proceedings of the 1st international conference on Tangible and embedded interaction
BodySpace: inferring body pose for natural control of a music player
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Understanding, scoping and defining user experience: a survey approach
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usable gestures for mobile interfaces: evaluating social acceptability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Send me bubbles: multimodal performance and social acceptability
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Multimodal mobile interactions: usability studies in real world settings
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
An exploratory study of user-generated spatial gestures with social mobile devices
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
A paradigm shift for mobile interaction: a decade later
CASCON '13 Proceedings of the 2013 Conference of the Center for Advanced Studies on Collaborative Research
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Interaction techniques that require users to adopt new behaviors mean that designers must take into account social acceptability and user experience otherwise the techniques may be rejected by users as they are too embarrassing to do in public. This research uses a set of low cost prototypes to study social acceptability and user perceptions of multimodal mobile interaction techniques early on in the design process. We describe 4 prototypes that were used with 8 focus groups to evaluate user perceptions of novel multimodal interactions using gesture, speech and nonspeech sounds, and gain feedback about the usefulness of the prototypes for studying social acceptability. The results of this research describe user perceptions of social acceptability and the realities of using multimodal interaction techniques in daily life. The results also describe key differences between young users (18-29) and older users (70-95) with respect to evaluation and approach to understanding these interaction techniques.