The pleasure principle: immersion, engagement, flow
HYPERTEXT '00 Proceedings of the eleventh ACM on Hypertext and hypermedia
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Bodily Explorations in Space: Social Experience of a Multimodal Art Installation
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
The development and evaluation of a survey to measure user engagement
Journal of the American Society for Information Science and Technology
Modeling positive experiences in human-computer interaction
HSI'09 Proceedings of the 2nd conference on Human System Interactions
Spirituality: there's an app for that! (but not a lot of research)
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Hi-index | 0.00 |
If interactive computer media is engaging and immersive, it may trigger similar feelings that people experience when they, for example, are wandering in nature, participating in high-risk sports or listening music. These experiences have been often characterized by words like 'transcendence', 'peak experience' and 'spiritual experience'. We conducted an experimental study in which the participants rated their feelings of transcendence after browsing and navigating through a hypertext or watching a film. The results showed that different types of media stimuli elicited different degrees of transcendence. It also seemed to be that the more immersive the stimulus was the higher the sense of transcendence the participants experienced. Both individual characteristics of users (i.e., the ability to focus on enjoyable activities) and properties of media stimuli (i.e., sensory engagement, sensory fidelity and interactivity) seemed to contribute to rated transcendence.