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Qualitative research in IS
Computer puppetry: An importance-based approach
ACM Transactions on Graphics (TOG)
Layered acting for character animation
ACM SIGGRAPH 2003 Papers
Multimodal Acting in Mixed Reality Interactive Storytelling
IEEE MultiMedia
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Empathic painting: interactive stylization through observed emotional state
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible interfaces for real-time 3D virtual environments
Proceedings of the international conference on Advances in computer entertainment technology
I hate you! Disinhibition with virtual partners
Interacting with Computers
Exploring emotions and multimodality in digitally augmented puppeteering
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Video puppetry: a performative interface for cutout animation
ACM SIGGRAPH Asia 2008 papers
Performing perception—staging aesthetics of interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Bodily Explorations in Space: Social Experience of a Multimodal Art Installation
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Worlds of information: designing for engagement at a public multi-touch display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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We present Euclide, a multimodal system for live animation of a virtual puppet that is composed of a data glove, MIDI music board, keyboard, and mouse. The paper reports on a field study in which Euclide was used in a science museum to animate visitors as they passed by five different stations. Quantitative and qualitative analysis of several hours of videos served investigation of how the various features of the multimodal system were used by different puppeteers in the unfolding of the sessions. We found that the puppetry was truly multimodal, utilizing several input modalities simultaneously; the structure of sessions followed performative strategies; and the engagement of spectators was co-constructed. The puppeteer uses nonverbal resources (effects) and we examined how they are instrumental to talk as nonverbal turns, verbal accompaniment, and virtual gesturing. These findings allow describing digital puppetry as an emerging promising field of application for HCI that acts as a source of insights applicable in a range of multimodal performative interactive systems.