Émile: Marshalling passions in training and education
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Tears and fears: modeling emotions and emotional behaviors in synthetic agents
Proceedings of the fifth international conference on Autonomous agents
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Character-Based Interactive Storytelling
IEEE Intelligent Systems
Guiding interactive drama
Exploring the Scalability of Character-Based Storytelling
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 2
Proactive mediation in plan-based narrative environments
Lecture Notes in Computer Science
Unscripted Narrative for Affectively Driven Characters
IEEE Computer Graphics and Applications
Integrating plan-based behavior generation with game environments
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Managing emergent character-based narrative
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
Feeling and reasoning: a computational model for emotional characters
EPIA'05 Proceedings of the 12th Portuguese conference on Progress in Artificial Intelligence
Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Project
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Engaging spect-actors with multimodal digital puppetry
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
"I want to slay that dragon!": influencing choice in interactive storytelling
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Something's gotta give: towards distributed autonomous story appraisal in improv
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
An architecture for directing value-driven artificial characters
Agents for games and simulations II
Innovative integrated architecture for educational games: challenges and merits
Transactions on edutainment V
Digital storytelling for competence development
ICWL'10 Proceedings of the 2010 international conference on New horizons in web-based learning
Persu: an architecture to apply persuasion in interactive storytelling
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
A Robust Interactive Narrative Framework for Edutainment
International Journal of Interactive Communication Systems and Technologies
I contain multitudes: creativity and emergent narrative
Proceedings of the 9th ACM Conference on Creativity & Cognition
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In this paper we address the issue of how to transform a set of actions and behaviors generated by autonomous characters into a meaningful and interesting story. To do that, we consider the issues involved in developing an architecture that is generic enough to be applied to entertainment/educational applications that convey stories through the interactions between intelligent graphical characters and a user. As such, issues in organizing the emergent content are discussed and a generic story facilitator (a kind of game master) is described. Finally two storytelling applications that use the architecture are described demonstrating the generality of the approach.