Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Character-Based Interactive Storytelling
IEEE Intelligent Systems
Integrating plan-based behavior generation with game environments
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Using influence and persuasion to shape player experiences
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
"I want to slay that dragon!": influencing choice in interactive storytelling
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Distributed drama management: beyond double appraisal in emergent narrative
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
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In this paper we describe an architecture to influence a user in an interactive storytelling context that is based on results from the social psychology's area of persuasion. Several important concepts of persuasion, such as how people make decisions, and how we can influence that process are discussed. We describe the several components of the architecture and how we applied them in a small study where we have successfully influenced the players of a story in following a specific path.