Using influence and persuasion to shape player experiences

  • Authors:
  • David L. Roberts;Merrick L. Furst;Brian Dorn;Charles L. Isbell

  • Affiliations:
  • Georgia Institute of Technology;Georgia Institute of Technology;Georgia Institute of Technology;Georgia Institute of Technology

  • Venue:
  • Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
  • Year:
  • 2009

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Abstract

In this paper we present a pilot study on the use of influence to guide player behavior in an interactive storytelling environment. We discuss the need for authoring support in drama management systems and present computational models of influence as a method to meet that need. To investigate some of the benefits of using influence, we implement an authoring tool and web-based mixed-media choose-your-own-adventure-style storytelling system, using it to conduct a pilot study. The pilot study is based on hand-authored static content, but the results indicate promise for generalizing to dynamic content. Further, we provide an analysis of the data that indicates the potential effectiveness of influence statements on affecting player decisions and comment on players' perceptions of self-agency with or without those statements.