International Journal of Human-Computer Studies
Charismatic computers: creating more likable and persuasive interactive technologies by leveraging principles from social psychology
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Integrating plan-based behavior generation with game environments
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Using influence and persuasion to shape player experiences
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
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In this paper we present an architecture for Interactive Storytelling systems that dynamically selects persuasive manipulations to increase the likelihood of the users experiencing the story as intended by an author. We also describe a study using a text-based interactive storytelling system where the architecture was applied.