Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Character-Based Interactive Storytelling
IEEE Intelligent Systems
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Integrating plan-based behavior generation with game environments
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Using influence and persuasion to shape player experiences
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Persu: an architecture to apply persuasion in interactive storytelling
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
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In this paper we consider the issues involved in influencing a user in an interactive storytelling context using results from the social psychology's area of persuasion. We hypothesize that it is possible to use these results in order to influence the user in predictable ways. Several important concepts of persuasion, such as how people make decisions, and how can we influence that process are discussed. We describe a proposal on how to apply these results in an interactive storytelling setting and describe a small study were we have successfully influenced the players of a story in following a specific path by using an expert source manipulation.