An interactive videodisc drama: The case of Frank hall
Journal of Computer Based Instruction - Special issue:8Mresearch and development in instructional interactive video
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ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
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Interactive Narrative in game environments acts as the main catalyst to provide a motivating learning experience. In previous work, we have described how the use of a dual narrative generation technique could help to resolve the conflict between allowing high player student agency and also the track of the learning process. In this paper, we define a novel architecture that assists the dual narrative generation technique to be employed effectively in an adaptive educational game environment. The architecture composes components that individually have shown effectiveness in educational games environments. These components are graph structured narrative, dynamically generated narrative, evolving agents and a student model. An adaptive educational game, AEINS, has been developed to investigate the synergy of the architecture components. AEINS aims to foster character education at 8-12 year old children through the use of various interactive moral dilemmas that attempt the different student's cognitive levels. AEINS was evaluated through a study involved 20 participants who interacted with AEINS on an individual basis.