Control strategies in HTN planning: theory versus practice
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Tears and fears: modeling emotions and emotional behaviors in synthetic agents
Proceedings of the fifth international conference on Autonomous agents
Toward the holodeck: integrating graphics, sound, character and story
Proceedings of the fifth international conference on Autonomous agents
Interacting with virtual characters in interactive storytelling
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Character-Based Interactive Storytelling
IEEE Intelligent Systems
A Behavior Language for Story-Based Believable Agents
IEEE Intelligent Systems
Managing interaction between users and agents in a multi-agent storytelling environment
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Providing computer game characters with conversational abilities
Lecture Notes in Computer Science
An objective character believability evaluation procedure for multi-agent story generation systems
Lecture Notes in Computer Science
Generating Ambient Behaviors in Computer Role-Playing Games
IEEE Intelligent Systems
The CaveUT system: immersive entertainment based on a game engine
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Concept and construction of an interactive folktale system
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Extending character-based storytelling with awareness and feelings
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Analysis of Japanese folktales for the purpose of story generation
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Interactive Storytelling with Literary Feelings
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Analysis of Japanese Folktales for the Purpose of Story Generation
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
The IRIS Network of Excellence: Integrating Research in Interactive Storytelling
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Modeling emotion-influenced social behavior for intelligent virtual agents
MICAI'07 Proceedings of the artificial intelligence 6th Mexican international conference on Advances in artificial intelligence
Narrative generation through characters' point of view
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Representing and using character feature rules in automatic story generation
ACOS'06 Proceedings of the 5th WSEAS international conference on Applied computer science
Controlling narrative time in interactive storytelling
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
Architecture of an authoring system to support the creation of interactive contents
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Generating ambient behaviors in computer role-playing games
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
Concept and construction of an interactive folktale system
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
Achieving the illusion of agency
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
Backstory authoring for affective agents
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
An Efficient Method for Discretizing Continuous Attributes
International Journal of Data Warehousing and Mining
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Interactive Storytelling is establishing itself as a major application of virtual embodied characters. To achieve further progress in the field, some authors have suggested that it was necessary to break the 10-minute barrier for story duration, while preserving story pace. In this context, understanding scalability issues is an essential aspect of the development of future Interactive Storytelling technologies. Scalability can be defined as the production of a richer narrative which follows the scaling-up of the Artificial Intelligence representations for plot structure or charactersý roles. We have formalised narrative events in terms of "film idioms" which are dynamically recognised as the story is generated. This enabled us to stage a number of experiments in which we modified several determinants of scalability, such as the number of feature characters or the complexity of their roles and recorded subsequent narrative extension, through the number of film idioms generated.