Character-Based Interactive Storytelling
IEEE Intelligent Systems
Creating Interactive Virtual Humans: Some Assembly Required
IEEE Intelligent Systems
Exploring the Scalability of Character-Based Storytelling
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 2
Thespian: using multi-agent fitting to craft interactive drama
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Proactive Authoring for Interactive Drama: An Author's Assistant
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Purposeful Authoring for Emergent Narrative
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Directorial Control in a Decision-Theoretic Framework for Interactive Narrative
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Narrative planning: balancing plot and character
Journal of Artificial Intelligence Research
Feeling and reasoning: a computational model for emotional characters
EPIA'05 Proceedings of the 12th Portuguese conference on Progress in Artificial Intelligence
A domain-independent framework for modeling emotion
Cognitive Systems Research
EMA: A process model of appraisal dynamics
Cognitive Systems Research
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The authoring and configuration of affective characters for interactive narratives presents a significant problem for the viability of interactive digital storytelling. Motivated by work on exploring the author's perspective on character creation, we present an outline of how a selection of action sequences as backstory experiences can be used to derive configuration parameters for an affective agent architecture. Potential planning paths that include the action sequences provide the foundation for setting concrete values for the importance of goals, standards, and tastes of the character as well as for determining the availability of implicated plans during runtime.