Remediation: understanding new media
Remediation: understanding new media
Character-Based Interactive Storytelling
IEEE Intelligent Systems
Managing interaction between users and agents in a multi-agent storytelling environment
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
An Intent-Driven Planner for Multi-Agent Story Generation
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Exploring the Scalability of Character-Based Storytelling
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 2
Story reaction structures to emotion detection
Proceedings of the 1st ACM workshop on Story representation, mechanism and context
Thespian: using multi-agent fitting to craft interactive drama
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Narrative generation: balancing plot and character
Narrative generation: balancing plot and character
Emotional input for character-based interactive storytelling
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Journal of Artificial Intelligence Research
Journal of Artificial Intelligence Research
Applying planning to interactive storytelling: Narrative control using state constraints
ACM Transactions on Intelligent Systems and Technology (TIST)
Changing characters' point of view in interactive storytelling
Proceedings of the international conference on Multimedia
Interactive storytelling via video content recombination
Proceedings of the international conference on Multimedia
Exploring narrative interpretation and adaptation for interactive story creation
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Something's gotta give: towards distributed autonomous story appraisal in improv
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Controlling narrative time in interactive storytelling
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
Interactive storytelling with temporal planning
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
Timeline-based navigation for interactive narratives
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Representing game characters' inner worlds through narrative perspectives
Proceedings of the 6th International Conference on Foundations of Digital Games
Toward a computational model of focalization in narrative
Proceedings of the 6th International Conference on Foundations of Digital Games
Dialog designs in virtual drama: balancing agency and scripted dialogs
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
Emotional appraisal of moral dilemma in characters
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
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Virtual Actors are at the heart of Interactive Storytelling systems and in recent years multiple approaches have been described to specify their autonomous behaviour. One well known problem is how to achieve a balance between the characters' autonomy, defined in terms of their individual roles and motivations, and the global structure of the plot, which tends to emphasise narrative phenomena and the coordination of multiple characters. In this paper we report a new approach to the definition of virtual characters aimed at achieving a balance between character autonomy and global plot structure. Where previous approaches have tended to focus on individual actions our objective is to reincorporate higher-level narrative elements in the behaviour of individual actors and address the relation between character and plot at the level of behaviour representation. To this end we introduce the notion of a characters' Point of View and show how it enables a story to be described from the perspective of a number of different characters: it is not merely a presentation effect it is also a different way to tell a story. As an illustration, we have developed an Interactive Narrative based on Shakespeare's Merchant of Venice. The system, which features a novel planning approach to story generation, can generate very different stories depending on the Point of View adopted and support dynamic modification of the story world which results in different story consequences. In the paper, we illustrate this approach using example narratives generated using our fully implemented prototype.