Theory and technology for computational narrative: an approach to generative and interactive narrative with bases in algebraic semiotics and cognitive linguistics
Generating narrative variation in interactive fiction
Generating narrative variation in interactive fiction
Expression of Emotions in Virtual Humans Using Lights, Shadows, Composition and Filters
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
An introduction to algebraic semiotics, with application to user interface design
Computation for metaphors, analogy, and agents
Narrative generation through characters' point of view
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Did it make you cry? creating dramatic agency in immersive environments
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
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When compared to the depiction of external actions, modern computer games have developed very limited means of conveying game characters' inner activities. In this paper, we focus on different narrative perspectives and the ways in which they enable us to express a wider range of characters' inner worlds. We also present our on-going project Remembrance which uses a system of shifting external environments to reflect the character's inner world.