Attention, intentions, and the structure of discourse
Computational Linguistics
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
ISSD-93 Selected papers presented at the international symposium on Spoken dialogue
The Philips automatic train timetable information system
Speech Communication - Special issue on interactive voice technology for telecommunication applications
The EMOTE model for effort and shape
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Character-Based Interactive Storytelling
IEEE Intelligent Systems
Speech technology on trial: Experiences from the August system
Natural Language Engineering
Exploring the Scalability of Character-Based Storytelling
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 2
Processes that shape conversation and their implications for computational linguistics
ACL '00 Proceedings of the 38th Annual Meeting on Association for Computational Linguistics
Integration of speech recognition and natural language processing in the MIT VOYAGER system
ICASSP '91 Proceedings of the Acoustics, Speech, and Signal Processing, 1991. ICASSP-91., 1991 International Conference
Game Scripting Mastery (Premier Press Game Development (Paperback))
Game Scripting Mastery (Premier Press Game Development (Paperback))
Towards human-like spoken dialogue systems
Speech Communication
Design facial appearance for roles in video games
Expert Systems with Applications: An International Journal
Conversational agents in a virtual world
KI'11 Proceedings of the 34th Annual German conference on Advances in artificial intelligence
Lip-reading: furhat audio visual intelligibility of a back projected animated face
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
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This paper presents the NICE fairy-tale game system, which enables adults and children to engage in conversation with animated characters in a 3D world. In this paper we argue that spoken dialogue technology have the potential to greatly enrichen the user's experience in future computer games. We also present some requirements that have to be fulfilled to successfully integrate spoken dialogue technology with a computer game application. Finally, we briefly describe an implemented system that has provided computer game characters with some conversational abilities that kids have interacted with in studies.