Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Understanding and constructing shared spaces with mixed-reality boundaries
ACM Transactions on Computer-Human Interaction (TOCHI)
From interaction to trajectories: designing coherent journeys through user experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On the role of presence in mixed reality
Presence: Teleoperators and Virtual Environments
Designing collaborative interactive spaces
Proceedings of the International Working Conference on Advanced Visual Interfaces
Designing blended reality space: conceptual foundations and applications
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Interacting with Computers
The effect of guided and free navigation on spatial memory in mixed reality
Proceedings of the Virtual Reality International Conference: Laval Virtual
Mobile experiences for tourism: brick city tours
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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We present an approach to the design of mixed reality spaces that aims to create a more harmonized and unified user experience. We refer to these as blended spaces. Blended spaces draw upon a description of physical and digital spaces in terms of the ontology, topology, volatility and agency. By describing physical and digital spaces in these terms we are able to use the process and design principles of conceptual blending to arrive at a design that maximizes the relationships between the spaces. It also guides the development of the touch points between the physical and digital spaces. We discuss the user experience in blended spaces and briefly allude to the significant philosophical implications that blended spaces of the future will have to deal with.