Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Out of context: computer systems that adapt to, and learn from, context
IBM Systems Journal
Technology as Experience
Establishing and maintaining long-term human-computer relationships
ACM Transactions on Computer-Human Interaction (TOCHI)
Mixed reality: a model of mixed interaction
Proceedings of the working conference on Advanced visual interfaces
Reality-based interaction: unifying the new generation of interaction styles
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Landscaping personification technologies: from interactions to relationships
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Interactive Media: The Semiotics of Embodied Interaction
Interactive Media: The Semiotics of Embodied Interaction
From interaction to trajectories: designing coherent journeys through user experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Automated gesturing for embodied agents
JSAI'05 Proceedings of the 2005 international conference on New Frontiers in Artificial Intelligence
Making gamers cry: mirror neurons and embodied interaction with game sound
Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound
Perspectives on the evaluation of affective quality in social software
International Journal of Web Based Communities
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As the world becomes increasingly computationally enabled, so our view of human-computer interaction (HCI) needs to evolve. The proliferation of wireless connectivity and mobile devices in all their various forms moves people from being outside a computer and interacting with it to being inside an information space and moving through it. Sensors on the body, wearable computers, wireless sensor networks, increasingly believable virtual characters and speech-based systems are all contributing to new interactive environments. New forms of interaction such as gesture and touch are rapidly emerging and interactions involving emotion and a real sense of presence are beginning. These are the new spaces of interaction we need to understand, design and engineer. Most importantly these new forms of interaction are fundamentally embodied. Older views of a disembodied cognition need to be replaced with an understanding of how people with bodies live in and move through spaces of interaction.