Making gamers cry: mirror neurons and embodied interaction with game sound

  • Authors:
  • Karen Collins

  • Affiliations:
  • University of Waterloo, ON

  • Venue:
  • Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound
  • Year:
  • 2011

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Abstract

In this paper, I draw on an embodied cognition approach to describe how sound mediates our identification with and empathy for video game characters. This identification is discussed in terms of mirror neurons and body schema, drawing on theoretical and empirical research to explore ways in which identity is created from our embodied interaction with sound. I conclude by suggesting ways in which sound designers and composers can use this information to create more empathy and identification between players and their game characters.