Virtualities: Television, Media Art, and Cyberculture
Virtualities: Television, Media Art, and Cyberculture
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Organised Sound
Embodied Music Cognition and Mediation Technology
Embodied Music Cognition and Mediation Technology
Does Body Movement Engage You More in Digital Game Play? and Why?
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
Self-produced sound: tightly binding haptics and audio
HAID'07 Proceedings of the 2nd international conference on Haptic and audio interaction design
Proceedings of the 2010 ACM-BCS Visions of Computer Science Conference
Proceedings of the 8th Audio Mostly Conference
International Journal of Computer Games Technology
Hi-index | 0.02 |
In this paper, I draw on an embodied cognition approach to describe how sound mediates our identification with and empathy for video game characters. This identification is discussed in terms of mirror neurons and body schema, drawing on theoretical and empirical research to explore ways in which identity is created from our embodied interaction with sound. I conclude by suggesting ways in which sound designers and composers can use this information to create more empathy and identification between players and their game characters.