Creating Emotion in Games
Proceedings of the international conference on Advances in computer entertainment technology
Audio interaction in computer mediated games
International Journal of Computer Games Technology
iSpooks: an audio focused game design
Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction with Sound
A pattern language for sound design in games
Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction with Sound
A climate of fear: considerations for designing a virtual acoustic ecology of fear
Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound
Making gamers cry: mirror neurons and embodied interaction with game sound
Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound
Towards a game experience design model centered on participation
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound
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In this paper we report on a game design exercise that focus on the sensoriality and sensemaking participant dimensions for conceiving and evaluating gameplay experience, by framing design intentions, artifact characteristics and user participation. Through this exercise we were able to build understandings of user participation in the soundscape constituting the gameplay scenario. By employing a goal-question-metric approach we demonstrated the viability of using the participation-centric gameplay model dimensions as a basis for the synthesis of gameplay participation indicators and metrics, and their analysis in the context of interactions with a game as soundscape.