Being There: Putting Brain, Body, and World Together Again
Being There: Putting Brain, Body, and World Together Again
The untapped world of video games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction with Sound
Intelligent expressions of emotions
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound
Affective acoustic ecology: towards emotionally enhanced sound events
Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound
Proceedings of the 8th Audio Mostly Conference
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This paper proposes a framework that incorporates fear, acoustics, thought processing and digital game sound theory; with the potential to not only improve understanding of our relationship with fear, but also generate a foundation for reliable and significant manipulation of the fear experience. A brief literature review provides the context for a discussion of fear and sound in virtual worlds before the framework is described; concluding remarks point to future empirical work testing and refining the framework.