The Art of Computer Game Design
The Art of Computer Game Design
Digital Storytelling: A Creator's Guide to Interactive Entertainment
Digital Storytelling: A Creator's Guide to Interactive Entertainment
Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
Audio games: new perspectives on game audio
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
A gameplay definition through videogame classification
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
Towards generalized accessibility of video games for the visually impaired
Towards generalized accessibility of video games for the visually impaired
Proceedings of the 8th Audio Mostly Conference
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This paper examines the use of sound in designing and structuring the gameplay of Audio-Based games. The classification into different categories and the discussion of existing techniques conclude that there are issues that need to be dealt with: the conflict between a strict system of rules and free improvisation, the sonic description of visual elements and the limited educational role. A brief outline of the work-in-project Audio-Based Role-Playing-Game 'Kronos' suggests how a game can be merged with an instrument on an educational basis.