A classification of audio-based games in terms of sonic gameplay and the introduction of the audio-role-playing-game: Kronos

  • Authors:
  • Emmanouel Rovithis

  • Affiliations:
  • Ionian University, Corfu, Greece

  • Venue:
  • Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound
  • Year:
  • 2012

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Abstract

This paper examines the use of sound in designing and structuring the gameplay of Audio-Based games. The classification into different categories and the discussion of existing techniques conclude that there are issues that need to be dealt with: the conflict between a strict system of rules and free improvisation, the sonic description of visual elements and the limited educational role. A brief outline of the work-in-project Audio-Based Role-Playing-Game 'Kronos' suggests how a game can be merged with an instrument on an educational basis.