Analysis and synthesis of sound textures
Computational auditory scene analysis
Voice as sound: using non-verbal voice input for interactive control
Proceedings of the 14th annual ACM symposium on User interface software and technology
Creating an enhanced reality user interface - ERSolitaire
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Start Your Engines: Developing Driving and Racing Games
Start Your Engines: Developing Driving and Racing Games
Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction with Sound
Background music reactive games
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Proceedings of the 8th Audio Mostly Conference
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The use of sound in an interactive media environment has not been advanced, as a technology, as far as graphics or artificial intelligence. This discussion will explore the use of sound as a way to influence the player of a computer game, will show ways that a game can use sound as input, and will describe ways that the player can influence sound in a game. The role of sound in computer games will be explored some practical design ideas that can be used to improve the current state of the art will be given.