Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Game Development Essentials: Game Audio Development
Game Development Essentials: Game Audio Development
SOA Design Patterns
User-Centered Interaction Design Patterns for Interactive Digital Television Applications
User-Centered Interaction Design Patterns for Interactive Digital Television Applications
User guided audio selection from complex sound mixtures
Proceedings of the 22nd annual ACM symposium on User interface software and technology
A deck for sound design in games: enhancements based on a design exercise
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
An inspection on a deck for sound design in games
Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound
Informative sound design in video games
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Proceedings of the 8th Audio Mostly Conference
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Expertise in sound design for games is still a privilege of senior designers. The broad community of independent game developers remains mostly challenged by small budgets and lack of know-how, while trying to integrate sound in their games. The empowerment of a broad community of developers, by making practical guidance available, could improve the quality of their productions and unleash a massive creative potential, with results in the form of innovative sound design ideas and further development of the body of knowledge. Here we present the argument that there are favorable conditions for a collective authoring of a pattern language in sound design, to be achieved with the inventory, translation or resynthesis of current practice and academic know-how, in a format that is addressable by experts and non-experts alike. Learning from the effects such a methodology had in other domains where similar concerns were observed, we present a seminal pattern collection with the purpose of illustrating its feasibility and spark the interest of the broad community of sound design.