Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Usability inspection methods
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Designing Interfaces
SOA Design Patterns
PLEX Cards: a source of inspiration when designing for playfulness
Proceedings of the 3rd International Conference on Fun and Games
A pattern language for sound design in games
Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction with Sound
The art of game design: a book of lenses
The art of game design: a book of lenses
A deck for sound design in games: enhancements based on a design exercise
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
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In the context of an initiative to empower non-expert practitioners to perform sound design in games, assisted by a pattern language approach, it is helpful to hold an instrument that fosters the contact with the design patterns. With such purpose, we have been working on a deck of cards, which is also subject to an appreciation for sound explorations as an integral part of game design. We present the current rationale for the design of the deck, evidencing its suitability to maintain sound design opportunities at reach, in an expeditious and non-intrusive manner. We also report an exercise of inspection of the deck, aiming at a first refinement through the identification of foremost hindrances in terms of perception and content interpretation.