A pattern language for sound design in games
Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction with Sound
Designing the user experience in iTV-based interactive learning objects
Proceedings of the 28th ACM International Conference on Design of Communication
FAVIHC - framework de avaliação da interação Humano Computador, estudo de caso na televisão digital
Proceedings of the IX Symposium on Human Factors in Computing Systems
Proceedings of the 13th International Conference on Interacción Persona-Ordenador
HCSE'12 Proceedings of the 4th international conference on Human-Centered Software Engineering
An alternative to align interactive interfaces construction and return channel usage
Proceedings of the 19th Brazilian symposium on Multimedia and the web
Designing iDTV applications from participatory use of patterns
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
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When a new technology such as interactive digital television is introduced to a wider audience, ease of use is often critical to success. By focusing on these usability issues with the aim of supporting user acceptance for interactive TV, Tibor Kunert provides clear guidelines for designing the user interfaces on interactive TV applications. This guidance is presented in the form of design patterns, and a new approach is proposed that helps designers and developers to explore design alternatives and to evaluate the trade-offs that need to be made in order to maximise usability. The 42 design patterns containing 185 guidelines provide comprehensive and empirically-validated guidance for designing interactive TV user interfaces. A pattern language is developed which can be used for designing specific applications, for enduring usability, and for defining corporate style guidelines and developing application templates that help streamline the process of production.