Applying patterns of cooperative interaction to work (re)design: e-government and planning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience
The use of guidelines to automatically verify Web accessibility
Universal Access in the Information Society
Basic Concepts and Taxonomy of Dependable and Secure Computing
IEEE Transactions on Dependable and Secure Computing
Security and Usability
Designing Interfaces
USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
Organizing User Interface Patterns for e-Government Applications
Engineering Interactive Systems
User-Centered Interaction Design Patterns for Interactive Digital Television Applications
User-Centered Interaction Design Patterns for Interactive Digital Television Applications
From Usability to Playability: Introduction to Player-Centred Video Game Development Process
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
The Perception of Cultural Differences in Online Self-presentation
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
PUX: patterns of user experience
interactions
A portal-based tool for developing, delivering and working with guidelines
UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
WISE'07 Proceedings of the 2007 international conference on Web information systems engineering
DREAMER: a design rationale environment for argumentation, modeling and engineering requirements
Proceedings of the 28th ACM International Conference on Design of Communication
OPEN-HEREDEUX: open heuristic resource for designing and evaluating user experience
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Flexible reporting for automated usability and accessibility evaluation of web sites
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Tuning an HCI curriculum for master students to address interactive critical systems aspects
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
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In the last decades a huge amount of knowledge about user interface design has been gathered in the form of guidelines. Quite often, guidelines are compiled according to user interface properties (e.g. usability, accessibility) and/or application domains (e.g. Web, mobile). In many situations designers have to combine several guideline sets in order to address the specific application domain and the desired set of properties corresponding to the application under consideration. Despite the fact that the problems related to the selection of guidelines from different sources are not new, the occurrence and management of conflicting guidelines are poorly documented leaving designers with little help in order to handle conflicts in a rationale and consistent way. In this paper we revise the questions related to selection and management of conflicting guidelines and we propose a systematic approach based on design rationale tools and techniques for exhibiting choices and trade-offs when combining different guidelines sets. This paper illustrates how such as an approach can also be used to deepen the knowledge on the use of user interface guidelines recording decisions across projects in an iterative way.