Statecharts: A visual formalism for complex systems
Science of Computer Programming
Developing user interfaces: ensuring usability through product & process
Developing user interfaces: ensuring usability through product & process
Cost-justifying usability
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Evaluating a user interface with ergonomic criteria
International Journal of Human-Computer Interaction
Web Modeling Language (WebML): a modeling language for designing Web sites
Proceedings of the 9th international World Wide Web conference on Computer networks : the international journal of computer and telecommunications netowrking
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
IEEE Internet Computing
A Model for Usability Pattern-Oriented Design
TAMODIA '02 Proceedings of the First International Workshop on Task Models and Diagrams for User Interface Design
Supporting Adaptable Methodologies to Meet Evolving Project Needs
Proceedings of the Second XP Universe and First Agile Universe Conference on Extreme Programming and Agile Methods - XP/Agile Universe 2002
Using an interaction model as a resource for communication in design
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Designing Interfaces
Automated Web Site Evaluation: Researchers' and Practitioners' Perspectives
Automated Web Site Evaluation: Researchers' and Practitioners' Perspectives
End-user development of e-government services through meta-modeling
IS-EUD'11 Proceedings of the Third international conference on End-user development
A meta-design approach to the development of e-government services
Journal of Visual Languages and Computing
HCSE'12 Proceedings of the 4th international conference on Human-Centered Software Engineering
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The design of usable interactive systems is a complex task that requires knowledge and expertise on human factors and on software development. Usability guidelines and design patterns may be one way to alleviate the lack of expertise on usability of development teams by providing guidance to solve every designer's problem when designing and developing User Interface. However, the utility of guidelines and design patterns relays on two main issues: a) the quality of the advices provided, and b) the way they are organized allowing fast access to the appropriate solutions. In this paper we discuss the organization of usability guidelines and patterns at the light of an industrial project at SmalS-MvM devoted to the development of e-Government applications in a very large scale. This paper presents not only a proposal of patterns organization but also it describes a set of analysis patterns identified for e-Government applications.