Scenario-based design: envisioning work and technology in system development
Scenario-based design: envisioning work and technology in system development
Object modeling and user interface design: designing interactive systems
Object modeling and user interface design: designing interactive systems
The Semiotic Engineering of Human-Computer Interaction (Acting with Technology)
The Semiotic Engineering of Human-Computer Interaction (Acting with Technology)
Conveying human-computer interaction concerns to software engineers through an interaction model
CLIHC '05 Proceedings of the 2005 Latin American conference on Human-computer interaction
Promoting a separation of concerns via closely-related interaction and presentation models
CLIHC '05 Proceedings of the 2005 Latin American conference on Human-computer interaction
Organizing User Interface Patterns for e-Government Applications
Engineering Interactive Systems
Bridging the gap: empowering use cases with task models
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
Capture and evolution of web requirements using webspec
ICWE'10 Proceedings of the 10th international conference on Web engineering
Towards an integrated model for functional and user interface requirements
HCSE'10 Proceedings of the Third international conference on Human-centred software engineering
Detecting conflicts and inconsistencies in web application requirements
ICWE'11 Proceedings of the 11th international conference on Current Trends in Web Engineering
Detecting Web requirements conflicts and inconsistencies under a model-based perspective
Journal of Systems and Software
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
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Many design models and representations have been proposed to support user-centered system design, such as scenarios, use cases, and prototypes. With these artifacts, designers typically deal with representations of fragments of the application, and sometimes have difficulties communicating with one another about design decisions. To face some of the communication challenges during design, we believe that we could use a global view of the system's apparent behavior, from the users' point of view. Such a representation would serve as a common reference for HCI designers from different disciplinary backgrounds, helping to foster communication among them. In our goal to promote a shared understanding of the application, we have investigated different professionals' usage of MoLIC, an interaction modeling language that follows an interaction-as-conversation metaphor. MoLIC allows designers to build a blueprint of all the interactions that may take place when the application is used.