Beyond the chalkboard: computer support for collaboration and problem solving in meetings
Communications of the ACM
Tivoli: an electronic whiteboard for informal workgroup meetings
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
The notification collage: posting information to public and personal displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The designers' outpost: a tangible interface for collaborative web site
Proceedings of the 14th annual ACM symposium on User interface software and technology
The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms
IEEE Pervasive Computing
On the Design of Personal & Communal Large Information Scale Appliances
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
MessyDesk and MessyBoard: two designs inspired by the goal of improving human memory
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Sentient Data Access via a Diverse Society of Devices
Queue - Instant Messaging
IM here: public instant messaging on large, shared displays for workgroup interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ARIS: an interface for application relocation in an interactive space
GI '04 Proceedings of the 2004 Graphics Interface Conference
Collaborative knowledge management supporting mars mission scientists
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Distributed display environments
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Personal and Ubiquitous Computing
Building an Ecologically valid, Large-scale Diagram to Help Developers Stay Oriented in Their Code
VLHCC '07 Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding collective play in an urban screen game
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
From interaction to trajectories: designing coherent journeys through user experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the ACM 2009 international conference on Supporting group work
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
The conference room as a toolbox: technological and social routines in corporate meeting spaces
Proceedings of the fourth international conference on Communities and technologies
Pushing boulders uphill: the difficulty of network intrusion recovery
LISA'09 Proceedings of the 23rd conference on Large installation system administration
Blended interaction spaces for distributed team collaboration
ACM Transactions on Computer-Human Interaction (TOCHI)
Creating the spectacle: Designing interactional trajectories through spectator interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Investigating the Role of a Large, Shared Display in Multi-Display Environments
Computer Supported Cooperative Work
Proceedings of the 2012 International Symposium on Pervasive Displays
Collaborative visualization: definition, challenges, and research agenda
Information Visualization - Special issue on State of the Field and New Research Directions
The conceptual framing, design and evaluation of device ecologies for collaborative activities
International Journal of Human-Computer Studies
Homework: putting interaction into the infrastructure
Proceedings of the 25th annual ACM symposium on User interface software and technology
OpenWindow: citizen-controlled content on public displays
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
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Large interactive display systems are becoming increasingly pervasive, but most have been studied in isolation, rather than in the context of other technologies in the environment. We present an in-depth field evaluation of large interactive displays within a multi-display work environment used in the NASA Mars Exploration Rover (MER) missions, a complex and authentic use setting. We uncover how the role of such displays evolves in the context of other displays as tasks and collaboration practices change, as well as how tasks migrate among different displays over time. Finally, we present suggestions for how to evaluate the success of large interactive displays and multi-display environments in collaborative work environments based on our findings.