Tivoli: an electronic whiteboard for informal workgroup meetings
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Integrating Information Appliances into an Interactive Workspace
IEEE Computer Graphics and Applications
Large Displays in Automotive Design
IEEE Computer Graphics and Applications
Promoting awareness of work activities through peripheral displays
CHI '02 Extended Abstracts on Human Factors in Computing Systems
The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms
IEEE Pervasive Computing
Wireless User Interface Components for Personal Area Networks
IEEE Pervasive Computing
Semi-public displays for small, co-located groups
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social coordination around a situated display appliance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social Aspects of Using Large Public Interactive Displays for Collaboration
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
IM here: public instant messaging on large, shared displays for workgroup interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where the wild things work: capturing shared physical design workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Adaptive navigation support with public displays
Proceedings of the 10th international conference on Intelligent user interfaces
Building disappearing computers
Communications of the ACM - The disappearing computer
Proceedings of the 13th annual ACM international conference on Multimedia
Secrets to Success and Fatal Flaws: The Design of Large-Display Groupware
IEEE Computer Graphics and Applications
Public Ubiquitous Computing Systems: Lessons from the e-Campus Display Deployments
IEEE Pervasive Computing
From the war room to the living room: decision support for home-based therapy teams
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Personal and Ubiquitous Computing
Lessons learned: game design for large public displays
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Proceedings of the First International Conference on Internet Multimedia Computing and Service
Cultural mobilities: diversity and agency in urban computing
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Displays in the wild: understanding the dynamics and evolution of a display ecology
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
Proceedings of the 2012 International Symposium on Pervasive Displays
Location, location, location: about home networking devices location and features
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
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As large displays become less expensive and more common throughout our working environments, we believe they will become pervasive, much as telephones were the ubiquitous communication devices of the previous generation. When large displays are coupled to an authentication device (e.g., a badge reader) and put on a network, they permit very rapid personal content access. The BlueBoard project explores the design of large displays that can be used as temporary personal access points to personalized content, yet also be used as display surfaces for small groups of people who want to easily share content between themselves. We've developed several design points that make BlueBoards simple for individual and small group use -- (1) p-cons to refer to a person for information access and exchange, (2) assuring users that information displayed on a BlueBoard is truly transient, (3) providing a basic set of tools for immediate walk-up use, and (4) giving the BlueBoard a sense of where it's located for contextually appropriate information display.