Beyond the chalkboard: computer support for collaboration and problem solving in meetings
Communications of the ACM
Tivoli: an electronic whiteboard for informal workgroup meetings
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
The notification collage: posting information to public and personal displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The designers' outpost: a tangible interface for collaborative web site
Proceedings of the 14th annual ACM symposium on User interface software and technology
The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms
IEEE Pervasive Computing
On the Design of Personal & Communal Large Information Scale Appliances
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
MessyDesk and MessyBoard: two designs inspired by the goal of improving human memory
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
ARIS: an interface for application relocation in an interactive space
GI '04 Proceedings of the 2004 Graphics Interface Conference
Collaborative knowledge management supporting mars mission scientists
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Distributed display environments
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Secrets to Success and Fatal Flaws: The Design of Large-Display Groupware
IEEE Computer Graphics and Applications
Displays in the wild: understanding the dynamics and evolution of a display ecology
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing large-display workspaces for cooperative travel consultancy
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Understanding collective play in an urban screen game
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Is the Writing on the Wall for Tabletops?
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
The NiCE Discussion Room: Integrating Paper and Digital Media to Support Co-Located Group Meetings
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing shared public display networks: implications from today's paper-based notice areas
Pervasive'11 Proceedings of the 9th international conference on Pervasive computing
PuReWidgets: a programming toolkit for interactive public display applications
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
Interaction techniques for creating and exchanging content with public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HCI'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for learning, culture, collaboration and business - Volume Part III
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Large interactive displays for supporting workgroup collaboration comprise a growing area of ubiquitous computing research and many such systems have been designed and deployed in laboratory studies and research settings. Such displays face difficulties in real-world deployments, as they are often supplemental technologies as opposed to primary tools for work activities. In this work, we investigate the integration and uptake of the NASA MERBoards, shared interactive displays that were deployed to support science tasks in the Mars Exploration Rover (MER) missions. We examine the hurdles to adoption imposed specifically by the real-world circumstances of the deployment that were external to the design of the system, and explain how these concerns apply to the general deployment of shared ubicomp technologies in the real world.