Populating the application: a model of awareness for cooperative applications
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Social Aspects of Using Large Public Interactive Displays for Collaboration
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
A New Collaborative Infrastructure: SCAPE
VR '03 Proceedings of the IEEE Virtual Reality 2003
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Proceedings of the 17th annual ACM symposium on User interface software and technology
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The language of privacy: Learning from video media space analysis and design
ACM Transactions on Computer-Human Interaction (TOCHI)
Globe4D: time-traveling with an interactive four-dimensional globe
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Using isovist views to study placement of large displays in natural settings
CHI '07 Extended Abstracts on Human Factors in Computing Systems
From entry to access: how shareability comes about
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lessons learned: game design for large public displays
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Sphere: multi-touch interactions on a spherical display
Proceedings of the 21st annual ACM symposium on User interface software and technology
Performing perception—staging aesthetics of interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
Proceedings of the 2008 ACM conference on Computer supported cooperative work
`Aware of What?' A Formal Model of Awareness Systems That Extends the Focus-Nimbus Model
Engineering Interactive Systems
Worlds of information: designing for engagement at a public multi-touch display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Measuring environments for public displays: a space syntax approach
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Proxemic interactions: the new ubicomp?
interactions
WaveWindow: public, performative gestural interaction
ACM International Conference on Interactive Tabletops and Surfaces
Using F-formations to analyse spatial patterns of interaction in physical environments
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Touch input on curved surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Audience behavior around large interactive cylindrical screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spacing and orientation in co-present interaction
COST'09 Proceedings of the Second international conference on Development of Multimodal Interfaces: active Listening and Synchrony
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FizzyVis: designing for playful information browsing on a multitouch public display
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Display blocks: a set of cubic displays for tangible, multi-perspective data exploration
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Screenfinity: extending the perception area of content on very large public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Squaring the circle: how framing influences user behavior around a seamless cylindrical display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 9th ACM Conference on Creativity & Cognition
see me, feel me, touch me, hear me: trajectories and interpretation in a sculpture garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
StrikeAPose: revealing mid-air gestures on public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring the effects of space and place on engagement with an interactive installation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Performance-Led Research in the Wild
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
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Proceedings of the 2nd ACM International Symposium on Pervasive Displays
TransformTable: a self-actuated shape-changing digital table
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The effect of active encouragements of situated public display with interactive quiz
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Breaching barriers to collaboration in public spaces
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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Most interactive public displays currently rely on flat screens. This form factor impacts how users (1) notice the public display (2) develop motivation and (3) (socially) interact with the public display. In this paper, we present Chained Displays, a combination of several screens to create different form factors for interactive public displays. We also present a design space based on two complementary concepts, Focus and Nimbus, to describe and compare chained display configurations. Finally, we performed a field study comparing three chained displays: Flat, Concave, and Hexagonal. Results show that Flat triggers the strongest honeypot effect, Hexagonal causes low social learning, and Concave triggers the smallest amount of simultaneously interacting users among other findings.