An empirical comparison of pie vs. linear menus
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal digital historian: story sharing around the table
interactions - Winds of change
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Precise selection techniques for multi-touch screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TeamTag: exploring centralized versus replicated controls for co-located tabletop groupware
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AVI '08 Proceedings of the working conference on Advanced visual interfaces
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Occlusion-aware menu design for digital tabletops
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Ripples: utilizing per-contact visualizations to improve user interaction with touch displays
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Stacked Half-Pie menus: navigating nested menus on interactive tabletops
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Natural user interfaces are not natural
interactions
The design and evaluation of multitouch marking menus
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Worlds of information: designing for engagement at a public multi-touch display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Requirements and design space for interactive public displays
Proceedings of the international conference on Multimedia
A multi-touch tabletop for robust multimedia interaction in museums
ACM International Conference on Interactive Tabletops and Surfaces
Gestures in the wild: studying multi-touch gesture sequences on interactive tabletop exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Brave NUI World: Designing Natural User Interfaces for Touch and Gesture
Brave NUI World: Designing Natural User Interfaces for Touch and Gesture
Looking glass: a field study on noticing interactivity of a shop window
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Investigating attraction and engagement of animation on large interactive walls in public settings
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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A common challenge to the design of digital tabletops for public settings is how to effectively invite and guide passersby--who often have no prior experience with such technology--to interact using unfamiliar interaction methods and interfaces. We characterize such enticement from the system interface as the system's discoverability. A particular challenge to modern surface interfaces is the discoverability of system functionality: does the system require gestures? are there system menus? if so, how are they invoked? This research focuses on the discoverability of system menus on digital tabletops designed for public settings. An observational study of menu invocation methods in a museum setting is reported. Study findings suggest that discernible and recognizable interface elements, such as buttons, supported by the use of animation, can effectively attract and guide the discovery of menus. Design recommendations for improving menu discoverability are also presented.