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Disembodied conduct: communication through video in a multi-media office environment
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Virtual Window on media space
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Talk and embodiment in collaborative virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Practically accomplishing immersion: cooperation in and for virtual environments
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Computer Supported Cooperative Work - Special issue on studies of cooperative design
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CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Reconsidering the virtual workplace: flexible support for collaborative activity
ECSCW'95 Proceedings of the fourth conference on European Conference on Computer-Supported Cooperative Work
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CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
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Computer Supported Cooperative Work
Everyday Life as a Stage in Creating and Performing Scenarios for Wireless Devices
Personal and Ubiquitous Computing
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Personal and Ubiquitous Computing
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IEEE Computer Graphics and Applications
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AUIC '00 Proceedings of the First Australasian User Interface Conference
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Presence: Teleoperators and Virtual Environments
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Proceedings of the Latin American conference on Human-computer interaction
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Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
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Proceedings of the 1st international conference on Tangible and embedded interaction
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OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
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ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
Group-to-group distance collaboration: examining the "space between"
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Augmenting the workaday world with Elvin
ECSCW'99 Proceedings of the sixth conference on European Conference on Computer Supported Cooperative Work
A design theme for tangible interaction: embodied facilitation
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Exploring mutual engagement in creative collaborations
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Understanding movement for interaction design: frameworks and approaches
Personal and Ubiquitous Computing
Physical and Digital Artifact-Mediated Coordination in Building Design
Computer Supported Cooperative Work
Physicality and Cooperative Design
MLMI '08 Proceedings of the 5th international workshop on Machine Learning for Multimodal Interaction
Fractured ecologies: creating environments for collaboration
Human-Computer Interaction
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ECCE '08 Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction
Creating a conversational context through video blogging: A case study of Geriatric1927
Computers in Human Behavior
Biting, Whirling, Crawling - Children's Embodied Interaction with Walk-through Displays
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
"Show me, how does it look now": remote help-giving in collaborative design
European Conference on Cognitive Ergonomics: Designing beyond the Product --- Understanding Activity and User Experience in Ubiquitous Environments
Worlds of information: designing for engagement at a public multi-touch display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer Supported Cooperative Work
Blended interaction spaces for distributed team collaboration
ACM Transactions on Computer-Human Interaction (TOCHI)
Embodiment in brain-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
NOOT: a tool for sharing moments of reflection during creative meetings
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Being there, doing it: the challenge of embodied cognition for design
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
The lived body in design: mapping the terrain
Proceedings of the 23rd Australian Computer-Human Interaction Conference
ConvoCons: a tool for building affinity among distributed team members
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Human-to-human interfaces for remote service kiosks: the potential of audiovisual communication
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Embedded interaction: The accomplishment of actions in everyday and video-mediated environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
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ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
Interaction design for and with the lived body: Some implications of merleau-ponty's phenomenology
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Beyond distributed representation: embodied cognition design supporting socio-sensorimotor couplings
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
A Social Media framework to support Engineering Design Communication
Advanced Engineering Informatics
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Based on a field study of cooperative design in a distributed company, this paper identifies and defines the embodied actions of the designers that enabled a cooperative design process. These actions are considered as classes of cognitive practices that are simultaneously available to the actor and others in a shared physical workspace. The public availability of these actions to the perceptions of the participants in a cooperative process enables their communicative functions A taxonomy of embodied actions is developed as a bridging structure between the field study of cooperative work and the design of technology that might support that work over distance. Boundaries are drawn by mapping practices; "objects" do not pre-exist as such. Objects are boundary projects. But boundaries shift from within; boundaries are very tricky. What boundaries provisionally contain remains generative, productive of meanings and bodies. Siting (sighting) boundaries is a risky practice. Donna Haraway, Situated Knowledges, 1991, p. 200