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Digital illusion
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AGENTS '98 Proceedings of the second international conference on Autonomous agents
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Frontiers of human-centred computing, online communities and virtual environments
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Frontiers of human-centred computing, online communities and virtual environments
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Frontiers of human-centred computing, online communities and virtual environments
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Collaborative Virtual Environments: Digital Places and Spaces for Interaction
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CA '97 Proceedings of the Computer Animation
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Computers & Education
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Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
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This paper relates to the problems of designing rich interaction, in the context of multi-player games, that would adequately support communication, control and co-ordination. The aspects of fun and rich experiences, usually required within the entertainment context, are easily overlooked in technologically driven system design. The concepts of a future ubiquitous game can be difficult to comprehend and evaluate in cases where a fully functioning physical prototype is not an option. One solution for the problem is Contextual Virtual Reality Prototyping that adds the missing context to the design simulations. The product can be designed and demonstrated in the corresponding environment, thus making it easier to understand the use-cases of, for example, a mobile device that has various location-dependent features. The main contribution of this research is the design and development approach that supports the creation of rich interaction. The primary emphasis of the approach is to avoid purely technologically driven design and development, but rather to provide a supporting, or even a guiding, approach that focuses on the creative process and conceptual understanding of rich interaction. This conceptually grounded content production-oriented approach to interactive system design is described and evaluated.