Computers as theatre
An evaluation of earcons for use in auditory human-computer interfaces
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Interaction design at the Utrecht School of the Arts
ACM SIGCHI Bulletin
Audience engagement in multimedia presentations
ACM SIGMIS Database
Gestural and audio metaphors as a means of control for mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From use to presence: on the expressions and aesthetics of everyday computational things
ACM Transactions on Computer-Human Interaction (TOCHI)
Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development
Personal and Ubiquitous Computing
Improvisational Design: Continuous, Responsive Digital Communication
Improvisational Design: Continuous, Responsive Digital Communication
Multimedia user interface design
The human-computer interaction handbook
APCHI '98 Proceedings of the Third Asian Pacific Computer and Human Interaction
GestureWrist and GesturePad: Unobtrusive Wearable Interaction Devices
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
Engagement in Multimedia Training Systems
HICSS '99 Proceedings of the Thirty-Second Annual Hawaii International Conference on System Sciences-Volume 1 - Volume 1
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Tangible products: redressing the balance between appearance and action
Personal and Ubiquitous Computing
MusicCube: making digital music tangible
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Current practice in measuring usability: Challenges to usability studies and research
International Journal of Human-Computer Studies
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Playability in action videogames: a qualitative design model
Human-Computer Interaction
The interplay of beauty, goodness, and usability in interactive products
Human-Computer Interaction
Contextual Interaction Design: The Case of Pause Buddy
AmI '09 Proceedings of the European Conference on Ambient Intelligence
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A recent focus is on creating engaging user experiences with digital products and services such as voicemail. This study aims to design towards increased levels of engagement in voicemail browsing by using the `Richness, Control and Engagement' (RC & E) framework. This framework explains the levels of engagement in terms of the levels of richness and control that are shaped by the features of a product and the user's expertise. A product was developed that utilized gestures and sound to access digital voicemail contents. An experiment was conducted in which 28 participants interacted with the product while varying (1) the number of features of the user interface, (2) the amount of voicemail content and (3) the type of task. Results showed that the levels of engagement could be predicted according to the levels of richness and control experienced when a task-term was added to the framework. Implications of the refined RC & E framework for interaction design practice are discussed.