The workaday world as a paradigm for CSCW design
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Realizing a video environment: EuroPARC's RAVE system
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The Zephyr Help Instance: promoting ongoing activity in a CSCW system
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CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Corona: a communication service for scalable, reliable group collaboration systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Techniques for addressing fundamental privacy and disruption tradeoffs in awareness support systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
TeamRooms: network places for collaboration
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
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APCHI '98 Proceedings of the Third Asian Pacific Computer and Human Interaction
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ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
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WOES'99 Proceedings of the Workshop on Embedded Systems on Workshop on Embedded Systems
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GI '06 Proceedings of Graphics Interface 2006
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CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Saxaren: strengthening informal collaboration among geographically distributed teachers
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Computer Networks: The International Journal of Computer and Telecommunications Networking
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We provide a retrospective account of how a generic event notification service called Elvin and a suite of simple client applications: CoffeeBiff, Tickertape and Tickerchat, came to be used within our organisation to support awareness and interaction. After overviewing Elvin and its clients, we outline various experiences from data collated across two studies where Elvin and its clients have been used to augment the workaday world to support interaction, to make digital actions visible, to make physical actions available beyond the location of action, and to support content and socially based information filtering. We suggest there are both functional and technical reasons for why Elvin works for enabling awareness and interaction. Functionally, it provides a way to produce, gather and redistribute information from everyday activities (via Elvin) and to give that information a perceptible form (via the various clients) that can be publicly available and accessible as a resource for awareness. The integration of lightweight chat facilities with these information sources enables awareness to easily flow into interaction, starting to re-connect bodies to actions, and starting to approximate the easy flow of interaction that happens when we are co-located. Technically, the conceptual simplicity of the Elvin notification, the wide availability of its APIs, and the generic functionality of its clients, especially Tickertape, have made the use of the service appealing to developers and users for a wide range of uses.