A tour of suite user interface software
UIST '90 Proceedings of the 3rd annual ACM SIGGRAPH symposium on User interface software and technology
MMConf: an infrastructure for building shared multimedia applications
CSCW '90 Proceedings of the 1990 ACM conference on Computer-supported cooperative work
Real time groupware as a distributed system: concurrency control and its effect on the interface
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Building real-time groupware with GroupKit, a groupware toolkit
ACM Transactions on Computer-Human Interaction (TOCHI)
Efficient distributed implementation of semi-replicated synchronous groupware
Proceedings of the 9th annual ACM symposium on User interface software and technology
Notification servers for synchronous groupware
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Transparent sharing of Java applets: a replicated approach
Proceedings of the 10th annual ACM symposium on User interface software and technology
Pattern languages of program design 3
Using metalevel techniques in a flexible toolkit for CSCW applications
ACM Transactions on Computer-Human Interaction (TOCHI)
End-to-end arguments in system design
ACM Transactions on Computer Systems (TOCS)
Computer Networks
Supporting Public Availability and Accessibility with Elvin: Experiences and Reflections
Computer Supported Cooperative Work
A Note on Distributed Computing
A Note on Distributed Computing
Rapidly prototyping Single Display Groupware through the SDGToolkit
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
Revealing delay in collaborative environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards dynamic collaboration architectures
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
The MAUI Toolkit: Groupware Widgets for Group Awareness
Computer Supported Cooperative Work
Improving network efficiency in real-time groupware with general message compression
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Distributed physical interfaces with shared phidgets
Proceedings of the 1st international conference on Tangible and embedded interaction
Toolkits and interface creativity
Multimedia Tools and Applications
Beyond the lan: techniques from network games for improving groupware performance
Proceedings of the 2007 international ACM conference on Supporting group work
Proceedings of the 2008 ACM conference on Computer supported cooperative work
The effects of local lag on tightly-coupled interaction in distributed groupware
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Proxemic interaction: designing for a proximity and orientation-aware environment
ACM International Conference on Interactive Tabletops and Surfaces
Real-time groupware in the browser: testing the performance of web-based networking
Proceedings of the ACM 2011 conference on Computer supported cooperative work
It's about time: confronting latency in the development of groupware systems
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Scenarchitectures: the use of domain-specific architectures to bridge design and implementation
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Autobiographical design in HCI research: designing and learning through use-it-yourself
Proceedings of the Designing Interactive Systems Conference
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Many tools exist for developing real-time distributed groupware, but most of these tools focus primarily on the performance of the resulting system, or on simplifying the development process. There is a need, however, for groupware that is both easy to build and that performs well on real-world networks. To better support this combination, we present a new toolkit called GT/SD. It combines new and existing solutions to address the problems of real-world network performance without sacrificing the simple programming approach needed for rapid prototyping. GT/SD builds on the successes of earlier groupware toolkits and game networking libraries, and implements seven ideas that help solve problems of network delay, quality of service, rapid development, flexibility, and testing.