Graphical fisheye views of graphs
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Real time groupware as a distributed system: concurrency control and its effect on the interface
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Que Sera Sera: the problem of the future perfect in open and cooperative systems
HCI '94 Proceedings of the conference on People and computers IX
Optimal load balancing in distributed computer systems
Optimal load balancing in distributed computer systems
A QoS architecture for collaborative virtual environments
MULTIMEDIA '99 Proceedings of the seventh ACM international conference on Multimedia (Part 1)
Coping with inconsistency due to network delays in collaborative virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Revealing the realities of collaborative virtual reality
Proceedings of the third international conference on Collaborative virtual environments
Temporal links: recording and replaying virtual environments
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Developing adaptive groupware applications using a mobile component framework
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Object-focused interaction in collaborative virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Co-Constructing Non-Mutual Realities: Delay-Generated Trouble in Distributed Interaction
Computer Supported Cooperative Work
Real-time voice communication over the internet using packet path diversity
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
Improving interpretation of remote gestures with telepointer traces
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
VR '99 Proceedings of the IEEE Virtual Reality
Effects of Network Characteristics on Human Performance in a Collaborative Virtual Environment
VR '99 Proceedings of the IEEE Virtual Reality
The effects of network delays on group work in real-time groupware
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
ALMI: an application level multicast infrastructure
USITS'01 Proceedings of the 3rd conference on USENIX Symposium on Internet Technologies and Systems - Volume 3
Asynchronous transfer of video
IEEE Communications Magazine
Rate control for robust video transmission over burst-error wireless channels
IEEE Journal on Selected Areas in Communications
QoS adaptive transports: delivering scalable media to the desktop
IEEE Network: The Magazine of Global Internetworking
A survey of packet loss recovery techniques for streaming audio
IEEE Network: The Magazine of Global Internetworking
The impact of delayed visual feedback on collaborative performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
ACM Transactions on Computer-Human Interaction (TOCHI)
Remote Collaboration Over Video Data: Towards Real-Time e-Social Science
Computer Supported Cooperative Work
Presence: Teleoperators and Virtual Environments
Improving network efficiency in real-time groupware with general message compression
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Moderating Simulation Lag in Haptic Virtual Environments
ANSS '06 Proceedings of the 39th annual Symposium on Simulation
Beyond the lan: techniques from network games for improving groupware performance
Proceedings of the 2007 international ACM conference on Supporting group work
Prediction-based decorators for distributed collaborative haptic virtual environments
International Journal of Computer Applications in Technology
An Attentive Groupware Device to Mitigate Information Overload
Interactive Systems. Design, Specification, and Verification
The effects of local lag on tightly-coupled interaction in distributed groupware
Proceedings of the 2008 ACM conference on Computer supported cooperative work
A webcam platform for facilitating intercultural group activities
Proceedings of the 2009 international workshop on Intercultural collaboration
Towards modeling human arm movement in a CVE
Proceedings of the First International Conference on Immersive Telecommunications
GT/SD: performance and simplicity in a groupware toolkit
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
A collaborative virtual haptic environment for surgical training and tele-mentoring
International Journal of Robotics and Automation
An interactive wearable assistive device for individuals who are blind for color perception
UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Network lag mitigation methods in collaborative distributed simulations
CTS'05 Proceedings of the 2005 international conference on Collaborative technologies and systems
Redundancy and collaboration in wikibooks
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
Analytic evaluation of groupware design
CSCWD'05 Proceedings of the 9th international conference on Computer Supported Cooperative Work in Design II
Analyzing shared workspaces design with human-performance models
CRIWG'06 Proceedings of the 12th international conference on Groupware: design, implementation, and use
Embedded interaction: The accomplishment of actions in everyday and video-mediated environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
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Delay is an unavoidable reality in collaborative environments. We propose an approach to dealing with delay in which 'decorators' are introduced into the interface. Decorators show the presence, magnitude and effects of delay so that participants can better understand its consequences and adopt their own natural coping strategies. Two experiments with different decorators show that this approach can significantly reduce errors in specific collaborative activities. We conclude that revealing delays is one way in which groupware can benefit from accepting and working with the reality of distributed systems, rather than trying to maintain the illusion of copresent interaction.