Design for individuals, design for groups: tradeoffs between power and workspace awareness
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Supporting awareness and interaction through collaborative virtual interfaces
Proceedings of the 12th annual ACM symposium on User interface software and technology
Coping with inconsistency due to network delays in collaborative virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Revealing the realities of collaborative virtual reality
Proceedings of the third international conference on Collaborative virtual environments
Effects of Network Characteristics on Human Performance in a Collaborative Virtual Environment
VR '99 Proceedings of the IEEE Virtual Reality
Revealing delay in collaborative environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
The effects of network delays on group work in real-time groupware
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
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Real time collaborative interactions within CVEs rely on the low latency offered by high speed networks. When low level network troubles occur during a collaborative session, participants of networked collaborative virtual environments can suffer from misunderstanding weird behavior of some objects of the virtual universe. We want to make such a virtual world easier to understand by using some graphic visualizations in such a way that the users become aware of these problems. It is a kind of augmentation of the Virtual Environment thanks to dedicated 3D metaphors associated to some objects of the virtual environment. We also want to allow users to work while these troubles occur, maybe with only restricted interaction possibilities, by making some interactive objects migrate onto the same site than the user who wants to interact with them. This is why we present then how two independent mechanisms may be coupled together for a better management and awareness of network troubles while interacting within a networked collaborative virtual environment: an awareness system that visualizes, through special metaphors, the existence of a network trouble as strong delay or disconnection; and a virtual object migration system that allows the migration of an object from one site to another to ensure a non interrupted manipulation in case of network troubles.