A framework for assisted exploration with collaboration
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
An experimental study on the role of touch in shared virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Improving interpretation of remote gestures with telepointer traces
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Creating Broadcast Interactive Drama in an NVE
IEEE Computer Graphics and Applications
State Transmission Mechanisms for a Collaborative Virtual Environment Middleware Platform
IDMS '01 Proceedings of the 8th International Workshop on Interactive Distributed Multimedia Systems
DCW '00 Proceedings of the Third International Workshop on Distributed Communities on the Web
Research on Reliable Communication in Real-Time Collaborative Designing Systems
DCW '02 Revised Papers from the 4th International Workshop on Distributed Communities on the Web
Man Multi-Agent Interaction in VR: A Case Study with RoboCup
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Networked games: a QoS-sensitive application for QoS-insensitive users?
RIPQoS '03 Proceedings of the ACM SIGCOMM workshop on Revisiting IP QoS: What have we learned, why do we care?
Using cursor prediction to smooth telepointer jitter
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
What online gamers really think of the Internet?
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Revealing delay in collaborative environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Software infrastructure for multi-modal virtual environments
Proceedings of the 6th international conference on Multimodal interfaces
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Consistency models for distributed interactive multimedia applications
ACM SIGOPS Operating Systems Review
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Effects of network delay on a collaborative motor task with telehaptic and televisual feedback
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
An adaptive network architecture for close-coupled collaboration in distributed virtual environments
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Supporting social human communication between distributed walk-in displays
Proceedings of the ACM symposium on Virtual reality software and technology
Data Streaming in Telepresence Environments
IEEE Transactions on Visualization and Computer Graphics
Quantifying the benefits of immersion for collaboration in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
A Network Architecture Supporting Consistent Rich Behavior in Collaborative Interactive Applications
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Effects of local-lag mechanism on task performance in a desktop CVE system
Journal of Computer Science and Technology
On consistency and network latency in distributed interactive applications: a survey--part I
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Improving network efficiency in real-time groupware with general message compression
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Moderating Simulation Lag in Haptic Virtual Environments
ANSS '06 Proceedings of the 39th annual Symposium on Simulation
An HCI method to improve the human performance reduced by local-lag mechanism
Interacting with Computers
The effects of network delays on group work in real-time groupware
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
Modeling the effects of delayed haptic and visual feedback in a collaborative virtual environment
ACM Transactions on Computer-Human Interaction (TOCHI)
International Journal of Robotics Research
Performance and user based analysis of a collaborative virtual environment system
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Performance Enhancement in MMOGs Using Entity Types
DS-RT '07 Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications
A Distributed Topology Control Algorithm for P2P Based Simulations
DS-RT '07 Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Prediction-based decorators for distributed collaborative haptic virtual environments
International Journal of Computer Applications in Technology
A zone based architecture for massively multi-user simulations
SpringSim '07 Proceedings of the 2007 spring simulaiton multiconference - Volume 1
Evaluating ALPHAN with Multi-user Collaboration
DS-RT '08 Proceedings of the 2008 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications
Towards modeling human arm movement in a CVE
Proceedings of the First International Conference on Immersive Telecommunications
Providing QoS for distributed haptic virtual environments in IP networks
Proceedings of the First International Conference on Immersive Telecommunications
An adaptive latency mitigation scheme for massively multiuser virtual environments
Journal of Network and Computer Applications
An adaptive approach to exponential smoothing for CVE state prediction
Proceedings of the 2nd International Conference on Immersive Telecommunications
A hybrid P2P communications architecture for zonal MMOGs
Multimedia Tools and Applications
A collaborative virtual haptic environment for surgical training and tele-mentoring
International Journal of Robotics and Automation
Multiple assessment for multiple users in virtual reality training environments
CIARP'07 Proceedings of the Congress on pattern recognition 12th Iberoamerican conference on Progress in pattern recognition, image analysis and applications
Reflecting on the design and implementation issues of virtual environments
Presence: Teleoperators and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Network lag mitigation methods in collaborative distributed simulations
CTS'05 Proceedings of the 2005 international conference on Collaborative technologies and systems
Awareness scheduling and algorithm implementation for collaborative virtual environment
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
IICS'04 Proceedings of the 4th international conference on Innovative Internet Community Systems
Effects of filtering policies on task performance in a desktop CVE system
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Adaptive networking for tele-immersion
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
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We assessed the effects of network latency and jitter on a cooperative tele-operation task in a collaborative virtual environment. Two remote partners worked together to manipulate shared virtual objects over a network. The task was to minimize the time to transfer a ring through one of four paths with the least number of collisions. The performance of human subjects was measured and analyzed quantitatively as a function of network latency: 10 and 200 msec delays with and without jitter. Jitter had the greatest impact on coordination performance when the latency was high and the task was difficult. These results are discussed in light of current and future CVE tasks.